Courses at MAAC Dilsukhnagar · Hyderabad

Game Design and Development

Design the Characters, Worlds and Levels That Players Remember.

3 courses · 2 months to 24 months3 days a week · 2-hour sessionsClassroom training
Compare the 3 courses
Unreal Engine logoUnreal Engine
Unity logoUnity
Autodesk Maya logoAutodesk Maya
ZBrush logoZBrush
Substance 3D Painter logoSubstance 3D Painter
Autodesk 3ds Max logoAutodesk 3ds Max

What is Game Design and Development?

Every game needs someone to plan how it plays and someone to create how it looks. The first is game design; the second is game art.

Game development brings art and design together in a game engine such as Unreal Engine or Unity. These courses teach the art and design side, not programming.

Game design, for example

Planning a level, where the player starts, what stands in the way and where the reward is.

Game art, for example

Modelling and painting a treasure chest, so it looks right in the game and loads quickly.

Choose Your Game Design Course at MAAC Dilsukhnagar

Classes run 3 days a week, 2 hours at a time, at our game design institute in Hyderabad. Pick a short course in game engines, or a longer one that takes you from drawing to a game engine.

About 24 months604 hours

ADIDG Plus – Advanced Program in Interactive Design and Games

  • Start with game art and design in Photoshop and Illustrator, and 2D animation in Adobe Animate.
  • Model, texture, light and animate in 3ds Max and Maya, then sculpt in ZBrush.
  • Make mobile games and VR and AR projects in Unity, and design game levels in Unreal Engine.
Explore ADIDG Plus
About 12 months296 hours

Program in 3D Game Art & Integration

  • Design game characters and worlds, and plan a game in a game design document.
  • Model, texture, rig and animate in Maya and Substance 3D Painter, and sculpt in ZBrush.
  • Bring your models into Unreal Engine, and make materials from photos of real objects.
Ask about this course
About 2 months60 hours

Certificate in Realtime 3D Pro

  • Already make 3D art? Learn to use it in Unity and Unreal Engine.
  • Set up materials, textures, lights and cameras, and see the result as you work.
  • Build outdoor scenes with terrain and plants in Unreal Engine.
Ask about this course

Software and Skills You Will Learn

See what each tool is for and which of our courses teach it. You learn by doing practical work in class.

1

Game Art and Concept Design

Adobe Photoshop logoAdobe Photoshop
Adobe Illustrator logoAdobe Illustrator
  • Draw characters, props and backgrounds in the styles games use, in Photoshop.
  • Design game screens, menus and the on-screen display a player sees while playing.
  • In ADIDG Plus, also draw vector art in Illustrator.
Taught in: ADIDG Plus and 3D Game Art & Integration.
2

3D Models, Textures and Lighting

Autodesk Maya logoAutodesk Maya
Autodesk 3ds Max logoAutodesk 3ds Max
Substance 3D Painter logoSubstance 3D Painter
  • Model characters, props and backgrounds in Maya, and in 3ds Max in ADIDG Plus.
  • Paint realistic textures in Substance 3D Painter, ready for a game engine.
  • Light your scenes and render finished images.
Taught in: ADIDG Plus (all three tools) and 3D Game Art & Integration (Maya and Substance 3D Painter).
3

Sculpting, Clothes and Scanned Materials

ZBrush logoZBrush
Marvelous Designer logoMarvelous Designer
Substance 3D Sampler logoSubstance 3D Sampler
  • Sculpt detailed characters and creatures in ZBrush.
  • Make clothes that fold and move naturally in Marvelous Designer.
  • Turn photos of real objects into 3D materials in Substance 3D Sampler.
Taught in: ADIDG Plus and 3D Game Art & Integration.
4

Rigging, Animation and Motion Capture

Autodesk MotionBuilder logoAutodesk MotionBuilder
Adobe Animate logoAdobe Animate
  • Give characters bones and controls, then animate walks, poses and faces.
  • In ADIDG Plus, also animate in 2D in Adobe Animate, with lip sync for dialogue.
  • In ADIDG Plus, clean up motion-capture recordings and put them on a character in MotionBuilder.
Taught in: ADIDG Plus (all of the above) and 3D Game Art & Integration (rigging and animation in Maya).
5

Building Games in Unreal Engine and Unity

Unreal Engine logoUnreal Engine
Unity logoUnity
  • Bring your 3D models into a game engine, and build levels with lights, terrain and effects.
  • In ADIDG Plus, make mobile-game projects and explore virtual reality (VR) and augmented reality (AR) in Unity.
  • In ADIDG Plus, plan a level, add simple game logic with Unreal's Blueprints and publish the game.
Taught in: ADIDG Plus and Certificate in Realtime 3D Pro (Unreal Engine and Unity); 3D Game Art & Integration (Unreal Engine).
6

Generative AI for Games

  • Use generative AI tools to try out ideas and create concept images.
  • Make video and sound with AI tools in ADIDG Plus, or make a 3D model from a written prompt in 3D Game Art & Integration.
Taught in: ADIDG Plus and 3D Game Art & Integration.

Where Game Design Skills Can Lead

Explore game roles, from game art and character design to level design and animation, and see which courses cover each one.

Technical artists connect the art to the game engine, and interactive product demo artists make 3D products that a viewer can turn and explore.

Game Artist
Game Designer
Game Level Designer
Game Animator
See 18 more roles
  • 3D Asset ArtistADIDG Plus
  • Technical ArtistADIDG Plus, 3D Game Art & Integration
  • 3D Artist (AR/VR)ADIDG Plus
  • Game UI/UX DesignerADIDG Plus, 3D Game Art & Integration
  • 3D GeneralistADIDG Plus, 3D Game Art & Integration
  • Texturing ArtistADIDG Plus, 3D Game Art & Integration
  • 3D VisualiserADIDG Plus
  • 3D ModelerADIDG Plus, 3D Game Art & Integration
  • Lighting ArtistADIDG Plus, 3D Game Art & Integration
  • Rigging ArtistADIDG Plus
  • Interactive Product Demo ArtistADIDG Plus
  • Motion Capture AnimatorADIDG Plus
  • AnimatorADIDG Plus
  • Game Asset CreatorADIDG Plus
  • Cloth/FX Artist3D Game Art & Integration
  • Generative AI Artist3D Game Art & Integration
  • Game Engine Artist3D Game Art & Integration
  • Game Concept Artist3D Game Art & Integration

ADIDG Plus leads to most of these roles; 3D Game Art & Integration focuses on 3D art for games.

Certificate in Realtime 3D Pro adds game-engine skills for people who already make 3D art. Ask a counsellor which roles it suits.

Frequently Asked Questions

Which software will I learn to use?

It depends on the course:

  • Unreal Engine: all three courses
  • Unity: ADIDG Plus and Certificate in Realtime 3D Pro
  • Maya, Substance 3D Painter, ZBrush and Marvelous Designer: ADIDG Plus and 3D Game Art & Integration
  • 3ds Max, Illustrator, Adobe Animate and MotionBuilder: ADIDG Plus

Each course card above names its main tools.

How long does each course take?

Each course has its own length:

  • ADIDG Plus: about 24 months (604 hours)
  • 3D Game Art & Integration: about 12 months (296 hours)
  • Certificate in Realtime 3D Pro: about 2 months (60 hours)

Classes run 3 days a week, with 2-hour sessions.

ADIDG Plus also has optional Career X and Creator X tracks, which add time. A counsellor can tell you how much.

Ask a counsellor which batch times have seats.

Do I need to know coding or drawing before I join?

These courses teach the art and design side of games, not programming.

In ADIDG Plus you add simple game logic with Unreal Engine's Blueprints, by joining blocks on the screen rather than typing code.

ADIDG Plus and 3D Game Art & Integration start from the basics of game art. Tell a counsellor what you have done so far, and they will say which course to start with.

Certificate in Realtime 3D Pro is different: it is for people who already make 3D art and want to use game engines.

Which course should I choose?

Start from the work you want to do.

  • The whole path, from drawing to a published game: ADIDG Plus, our longest course.
  • 3D art for games (characters, props and worlds) brought into Unreal Engine: 3D Game Art & Integration.
  • You already make 3D art and want to learn game engines: Certificate in Realtime 3D Pro, the shortest.

A counsellor can help you choose.

How are ADIDG Plus and 3D Game Art & Integration different?

ADIDG Plus covers the most:

  • 2D design and animation
  • 3D in 3ds Max and Maya, and sculpting in ZBrush
  • motion capture
  • Unity for mobile games, VR and AR, and Unreal Engine with level design

3D Game Art & Integration focuses on 3D game art in Maya, Substance and ZBrush, and on bringing it into Unreal Engine. It is the shorter of the two.

Will I make a game I can play?

In ADIDG Plus, yes: you plan a level, build it in a game engine, add simple game logic and publish the game.

In 3D Game Art & Integration and Certificate in Realtime 3D Pro, you build game scenes and environments in a game engine.

What are Career X and Creator X?

They are optional tracks of ADIDG Plus.

Career X is a set of industry masterclasses: case studies of how studios make game art, and help with your portfolio and interviews.

Creator X covers freelancing, setting up a studio and pitching to clients.

How can I find out the course fee?

We explain fees in person at the centre, for the course and batch that suit you.

Send the form, call or WhatsApp us to fix a time, then visit MAAC Dilsukhnagar, Monday to Saturday.

MAAC Dilsukhnagar

Ask About Game Design Courses

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    MAAC Dilsukhnagar
    2nd Floor, H, SRR Complex, 13, opposite Konark Theatre Lane, Gaddiannaram, Vijeta Complex, Lalitha Nagar, Dilsukhnagar, Hyderabad 500060

    Open Monday to Saturday

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